Figure 3.

Procedure for MLP calculus and representation. For each .pdb file, PyMOL and calculate the surface and the MLP values, respectively; then, MLP (stored in a .dx file) is mapped on the surface and both are saved as an .obj file; MLP values are converted into vertex colours, and texture images are saved. These are finally mapped on the material of the mesh, and rendered as bump and specularity effects.

Andrei et al. BMC Bioinformatics 2012 13(Suppl 4):S16   doi:10.1186/1471-2105-13-S4-S16