Skip to main content

Search

12 result(s) for 'author#Sergi Bermúdez i Badia' within BMC

Page 1 of 1

Sort by: Relevance | Date

  1. The use of Brain–Computer Interface (BCI) technology in neurorehabilitation provides new strategies to overcome stroke-related motor limitations. Recent studies demonstrated the brain's capacity for functional...

    Authors: Athanasios Vourvopoulos and Sergi Bermúdez i Badia
    Citation: Journal of NeuroEngineering and Rehabilitation 2016 13:69
  2. Virtual Reality (VR) based methods for stroke rehabilitation have mainly focused on motor rehabilitation, but there is increasing interest in integrating motor and cognitive training to increase similarity to ...

    Authors: Mónica S. Cameirão, Ana Lúcia Faria, Teresa Paulino, Júlio Alves and Sergi Bermúdez i Badia
    Citation: Journal of NeuroEngineering and Rehabilitation 2016 13:70
  3. Stroke is a frequent cause of adult disability that can lead to enduring impairments. However, given the life-long plasticity of the brain one could assume that recovery could be facilitated by the harnessing ...

    Authors: Mónica S Cameirão, Sergi Bermúdez i Badia, Esther Duarte Oller and Paul FMJ Verschure
    Citation: Journal of NeuroEngineering and Rehabilitation 2010 7:48
  4. Serious games are promising for stroke rehabilitation, with studies showing a positive impact on reducing motor and cognitive deficits. However, most of the evidence is in the context of single-user rehabilita...

    Authors: Fábio Pereira, Sergi Bermúdez i Badia, Carolina Jorge and Mónica S. Cameirão
    Citation: Journal of NeuroEngineering and Rehabilitation 2021 18:62
  5. Paper-and-pencil tasks are still widely used for cognitive rehabilitation despite the proliferation of new computer-based methods, like VR-based simulations of ADL’s. Studies have established construct validit...

    Authors: Ana Lúcia Faria, Maria Salomé Pinho and Sergi Bermúdez i Badia
    Citation: Journal of NeuroEngineering and Rehabilitation 2020 17:78
  6. Serious games have been increasingly used for motor rehabilitation. However, it is not well known how different game features can be used to impact specific skills properly. Here, we study how the mode (compet...

    Authors: Fábio Pereira, Sergi Bermúdez i Badia, Rúben Ornelas and Mónica S. Cameirão
    Citation: Journal of NeuroEngineering and Rehabilitation 2019 16:109
  7. Stroke is one of the most common causes of acquired disability, leaving numerous adults with cognitive and motor impairments, and affecting patients’ capability to live independently. There is substancial evid...

    Authors: Ana Lúcia Faria, Andreia Andrade, Luísa Soares and Sergi Bermúdez i Badia
    Citation: Journal of NeuroEngineering and Rehabilitation 2016 13:96
  8. Constraint-induced movement therapy (CIMT) is a prominent neurorehabilitation approach for improving affected upper extremity motor function in children with unilateral cerebral palsy (UCP). However, the restr...

    Authors: Tsai-Yu Shih, Tien-Ni Wang, Jeng-Yi Shieh, Szu-Yu Lin, Shanq-Jang Ruan, Hsien-Hui Tang and Hao-Ling Chen
    Citation: Journal of NeuroEngineering and Rehabilitation 2023 20:13
  9. The enduring aging of the world population and prospective increase of age-related chronic diseases urge the implementation of new models for healthcare delivery. One strategy relies on ICT (Information and Co...

    Authors: Mónica S. Cameirão, Asim Smailagic, Guangyao Miao and Dan P. Siewiorek
    Citation: Journal of NeuroEngineering and Rehabilitation 2016 13:18
  10. After stroke, patients who suffer from hemiparesis tend to suppress the use of the affected extremity, a condition called learned non-use. Consequently, the lack of training may lead to the progressive deterio...

    Authors: Belén Rubio Ballester, Martina Maier, Rosa María San Segundo Mozo, Victoria Castañeda, Armin Duff and Paul F. M. J. Verschure
    Citation: Journal of NeuroEngineering and Rehabilitation 2016 13:74
  11. Even though virtual reality (VR) is increasingly used in rehabilitation, the implementation of walking navigation in VR still poses a technological challenge for current motion tracking systems. Different meta...

    Authors: Adrián Borrego, Jorge Latorre, Roberto Llorens, Mariano Alcañiz and Enrique Noé
    Citation: Journal of NeuroEngineering and Rehabilitation 2016 13:68