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Virtual reality-based applications for neurorehabilitation

Edited by: Sergi Bermúdez i Badia and Roberto Lloréns Rodríguez

An article collection in Journal of NeuroEngineering and Rehabilitation.

In the last years, virtual reality (VR) has experienced remarkable progress, both in terms of technology as well as in its application to diverse scientific areas. Great efforts have been centered on neurorehabilitation, where an increasing number of studies support the potential benefit of VR to improve and assess patients’ conditions.

This collection of articles comprises five studies that present some of the most recent advances in VR-based rehabilitation, addressing topics such as the promotion of cortical reorganization through empirical and model-driven studies, the modulation of subjects' behavior and experience through visual and auditory VR cuing, or the role of emotional content in motor and cognitive training. Together, these articles reflect the wide variety of topics addressed by the scientific community and the breadth and depth of theoretical, methodological, and practical approaches to be considered when designing VR-based rehabilitation technologies and applications.

This collection of articles has not been sponsored and articles have undergone the journal's standard peer-review process overseen by the Editor-in-Chief and Associate Editors. The Editor-in-Chief and Associate Editors declare no competing interests.

View all article collections published in Journal of NeuroEngineering and Rehabilitation

  1. Content type: Research

    Evidence based virtual environments (VEs) that incorporate compensatory strategies such as cueing may change motor behavior and increase exercise intensity while also being engaging and motivating. The purpose...

    Authors: Rosemary Gallagher, Harish Damodaran, William G. Werner, Wendy Powell and Judith E. Deutsch

    Citation: Journal of NeuroEngineering and Rehabilitation 2016 13:77

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  2. Content type: Research

    After stroke, patients who suffer from hemiparesis tend to suppress the use of the affected extremity, a condition called learned non-use. Consequently, the lack of training may lead to the progressive deterio...

    Authors: Belén Rubio Ballester, Martina Maier, Rosa María San Segundo Mozo, Victoria Castañeda, Armin Duff and Paul F. M. J. Verschure

    Citation: Journal of NeuroEngineering and Rehabilitation 2016 13:74

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  3. Content type: Research

    Virtual Reality (VR) based methods for stroke rehabilitation have mainly focused on motor rehabilitation, but there is increasing interest in integrating motor and cognitive training to increase similarity to ...

    Authors: Mónica S. Cameirão, Ana Lúcia Faria, Teresa Paulino, Júlio Alves and Sergi Bermúdez i Badia

    Citation: Journal of NeuroEngineering and Rehabilitation 2016 13:70

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  4. Content type: Research

    The use of Brain–Computer Interface (BCI) technology in neurorehabilitation provides new strategies to overcome stroke-related motor limitations. Recent studies demonstrated the brain's capacity for functional...

    Authors: Athanasios Vourvopoulos and Sergi Bermúdez i Badia

    Citation: Journal of NeuroEngineering and Rehabilitation 2016 13:69

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  5. Content type: Research

    Even though virtual reality (VR) is increasingly used in rehabilitation, the implementation of walking navigation in VR still poses a technological challenge for current motion tracking systems. Different meta...

    Authors: Adrián Borrego, Jorge Latorre, Roberto Llorens, Mariano Alcañiz and Enrique Noé

    Citation: Journal of NeuroEngineering and Rehabilitation 2016 13:68

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