Skip to main content

Virtual reality-based applications for neurorehabilitation

Edited by: Sergi Bermúdez i Badia and Roberto Lloréns Rodríguez

An article collection in Journal of NeuroEngineering and Rehabilitation.

In the last years, virtual reality (VR) has experienced remarkable progress, both in terms of technology as well as in its application to diverse scientific areas. Great efforts have been centered on neurorehabilitation, where an increasing number of studies support the potential benefit of VR to improve and assess patients’ conditions.

This collection of articles comprises five studies that present some of the most recent advances in VR-based rehabilitation, addressing topics such as the promotion of cortical reorganization through empirical and model-driven studies, the modulation of subjects' behavior and experience through visual and auditory VR cuing, or the role of emotional content in motor and cognitive training. Together, these articles reflect the wide variety of topics addressed by the scientific community and the breadth and depth of theoretical, methodological, and practical approaches to be considered when designing VR-based rehabilitation technologies and applications.

This collection of articles has not been sponsored and articles have undergone the journal's standard peer-review process overseen by the Editor-in-Chief and Associate Editors. The Editor-in-Chief and Associate Editors declare no competing interests.

View all article collections published in Journal of NeuroEngineering and Rehabilitation

  1. The implementation of virtual devices can facilitate the role of therapists (e.g., patient motivation, intensity of practice) to improve the effectiveness of treatment for children with cerebral palsy. Among e...

    Authors: G. Saussez, R. Bailly, R. Araneda, J. Paradis, D. Ebner-Karestinos, A. Klöcker, E. S. Sogbossi, I. Riquelme, S. Brochard and Y. Bleyenheuft
    Citation: Journal of NeuroEngineering and Rehabilitation 2023 20:98

    The Correction to this article has been published in Journal of NeuroEngineering and Rehabilitation 2024 21:20

  2. Dual-task training in Parkinson’s disease (PD) improves spatiotemporal gait parameters, cognition, and quality of life. Virtual reality (VR) has been used as a therapeutic tool for patients to participate in a...

    Authors: Seo Jung Yun, Sung Eun Hyun, Byung-Mo Oh and Han Gil Seo
    Citation: Journal of NeuroEngineering and Rehabilitation 2023 20:92
  3. To verify whether conventional rehabilitation combined with specific virtual reality is more effective than conventional therapy alone in restoring hand motor function and muscle tone after stroke.

    Authors: Marta Rodríguez-Hernández, Begoña Polonio-López, Ana-Isabel Corregidor-Sánchez, José L. Martín-Conty, Alicia Mohedano-Moriano and Juan-José Criado-Álvarez
    Citation: Journal of NeuroEngineering and Rehabilitation 2023 20:38
  4. Constraint-induced movement therapy (CIMT) is a prominent neurorehabilitation approach for improving affected upper extremity motor function in children with unilateral cerebral palsy (UCP). However, the restr...

    Authors: Tsai-Yu Shih, Tien-Ni Wang, Jeng-Yi Shieh, Szu-Yu Lin, Shanq-Jang Ruan, Hsien-Hui Tang and Hao-Ling Chen
    Citation: Journal of NeuroEngineering and Rehabilitation 2023 20:13
  5. Evidence based virtual environments (VEs) that incorporate compensatory strategies such as cueing may change motor behavior and increase exercise intensity while also being engaging and motivating. The purpose...

    Authors: Rosemary Gallagher, Harish Damodaran, William G. Werner, Wendy Powell and Judith E. Deutsch
    Citation: Journal of NeuroEngineering and Rehabilitation 2016 13:77
  6. After stroke, patients who suffer from hemiparesis tend to suppress the use of the affected extremity, a condition called learned non-use. Consequently, the lack of training may lead to the progressive deterio...

    Authors: Belén Rubio Ballester, Martina Maier, Rosa María San Segundo Mozo, Victoria Castañeda, Armin Duff and Paul F. M. J. Verschure
    Citation: Journal of NeuroEngineering and Rehabilitation 2016 13:74
  7. Virtual Reality (VR) based methods for stroke rehabilitation have mainly focused on motor rehabilitation, but there is increasing interest in integrating motor and cognitive training to increase similarity to ...

    Authors: Mónica S. Cameirão, Ana Lúcia Faria, Teresa Paulino, Júlio Alves and Sergi Bermúdez i Badia
    Citation: Journal of NeuroEngineering and Rehabilitation 2016 13:70
  8. The use of Brain–Computer Interface (BCI) technology in neurorehabilitation provides new strategies to overcome stroke-related motor limitations. Recent studies demonstrated the brain's capacity for functional...

    Authors: Athanasios Vourvopoulos and Sergi Bermúdez i Badia
    Citation: Journal of NeuroEngineering and Rehabilitation 2016 13:69
  9. Even though virtual reality (VR) is increasingly used in rehabilitation, the implementation of walking navigation in VR still poses a technological challenge for current motion tracking systems. Different meta...

    Authors: Adrián Borrego, Jorge Latorre, Roberto Llorens, Mariano Alcañiz and Enrique Noé
    Citation: Journal of NeuroEngineering and Rehabilitation 2016 13:68