Table 1

Participant Demographics

(N = 217)

Total n(%)

Male n(%)

Female n(%)

P-value


School

UM

92(42)

51(50)

41(36)

0.03

UW

125(58)

51(50)

74(64)

NS**


Familiarity with computers

Basic & Intermediate

169(78)

62(61)

107(93)

<0.001

Advance

48(22)

40(39)

8(7)

NS


Game platforms owned*

PDA

138(66)

68(67)

70(61)

NS

Sony PS2/PS3

32(15)

21(21)

12(10)

0.04

Microsoft X Box

17(8)

16(16)

2(2)

<0.001

Hybrid Device(e.g., PDA/phone)

11(5)

9(9)

3(3)

NS

Handheld Game

10(5)

8(8)

3(3)

NS


Mean(SD)

N Mean(SD)

N Mean(SD)


Age

25(3.8)

100 26(3.1)

114 25(3.6)

NS


Age started video game play

9.4(4.1)

67 8.6(3.4)

41 10.5(4.9)

0.03


Average time in one session of video gameplay(in minutes)

98(68)

67 107(70)

38 82(62)

NS


*Multiple responses were permitted; percentages do not add to 100%

**NS = Non-significant

Kron et al. BMC Medical Education 2010 10:50   doi:10.1186/1472-6920-10-50

Open Data