Figure 2.

User Interfaces. A. Tracker User Interface. A simple GUI controls the tracking and recording. B. Recognizer2.1 User Interface. A simple user interface illustrates the progress of the recognition process. The image of the worm is shown with the spine and points superimposed. C. Wormproc User Interface. The interface for processing body posture shows a reference image of worm on plate to assist with worm orientation (left) and the main data processing control window (right) depicting an abstraction of worm during processing. If Recognizer2.1 inappropriately flips head and tail, it can be overridden with the Flip function. The program automatically rejects frames in which the worm length is outside of a calculated normal range, but these can be overridden with the Accpt/Rejct button, or all frames can be scored manually by hitting the Un-Reject All button.

Cronin et al. BMC Genetics 2005 6:5   doi:10.1186/1471-2156-6-5
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